![]() But it was pretty good, and the visuals were clean and sharp, the gameplay was simplistic but responsive, and the story mode recreated many favorite moments from the TV series. ![]() Was Budokai the end-all-be-all 3D fighting experience everyone was hoping for? No. Fans rejoice and Budokai goes on to sell through the roof. Suddenly, unknown developer DIMPS comes along and releases Dragon Ball Z: Budokai for the GameCube, followed by a PS2 port a couple months thereafter. ![]() ![]() It's 2002, fans of Dragon Ball Z have been hankering for a worthy videogame based on their favorite cartoon for nearly 10 years.
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